use std::sync::{
Arc,
Mutex,
};
use freya_common::Layers;
use freya_native_core::{
attributes::AttributeName,
exports::shipyard::Component,
node_ref::NodeView,
prelude::{
AttributeMaskBuilder,
Dependancy,
NodeMaskBuilder,
State,
},
SendAnyMap,
};
use freya_native_core_macro::partial_derive_state;
use crate::{
CustomAttributeValues,
ParseAttribute,
ParseError,
};
#[derive(Default, PartialEq, Clone, Debug, Component)]
pub struct LayerState {
pub layer: i16,
pub layer_for_children: i16,
}
impl ParseAttribute for LayerState {
fn parse_attribute(
&mut self,
attr: freya_native_core::prelude::OwnedAttributeView<CustomAttributeValues>,
) -> Result<(), crate::ParseError> {
#[allow(clippy::single_match)]
match attr.attribute {
AttributeName::Layer => {
if let Some(value) = attr.value.as_text() {
let layer = value.parse::<i16>().map_err(|_| ParseError)?;
self.layer -= layer;
self.layer_for_children += layer;
}
}
_ => {}
}
Ok(())
}
}
#[partial_derive_state]
impl State<CustomAttributeValues> for LayerState {
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
.with_attrs(AttributeMaskBuilder::Some(&[AttributeName::Layer]))
.with_tag();
fn update<'a>(
&mut self,
node_view: NodeView<CustomAttributeValues>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool {
if !node_view.node_type().is_visible_element() {
return false;
}
let layers = context.get::<Arc<Mutex<Layers>>>().unwrap();
let inherited_layer = parent.map(|(p,)| p.layer_for_children).unwrap_or(0i16);
let mut layer_state = LayerState {
layer: node_view.height() as i16 - inherited_layer,
layer_for_children: inherited_layer,
};
if let Some(attributes) = node_view.attributes() {
for attr in attributes {
layer_state.parse_safe(attr);
}
}
let changed = &layer_state != self;
if changed {
layers
.lock()
.unwrap()
.insert_node_in_layer(node_view.node_id(), layer_state.layer);
}
*self = layer_state;
changed
}
}